Far Cry 3 improves upon its predecessor in almost every way. The map, while still large, does not feel arduous to cross. There is much to see and do on every journey and the fast travel system means you spend more time in firefights and less time driving along empty roads.
The first half of the game gets a little repetitive. Liberate outpost, capture radio tower, complete side missions, rinse repeat. It is in the second half, however, where everything comes to life. The story explodes into a fantastic series of story and mission quests that build towards a very enjoyable finale. Side missions are still available and the path of the hunter quests are worth doing until equipment is fully upgraded. Sadly there is little reason to seek the hidden items apart from a minor experience boost for doing so.
The unique skills in the tattoo tree add some variety but the opportunities to use them are few and far between. More often than not you’ll find yourself picking off enemies with an assault rifle or sniper and then cleaning up with a shotgun or SMG.
One of the best aspects of Far Cry 3 are the rich characters. They have unique personalities that really stand out and give richness to interactions and their parts in the larger story. The best of these is Citra, the alluring and slightly unstable leader of the Rakyat. The contrasts drawn between her and Vaas add some entertainment between missions.
The crafting system in FC3 is accessible and the items created are very useful. Syringes provide valuable boosts and abilities and it is wise to keep a full stock at all times.
Overall I look back at the experience fondly and will remember some of the moments and action sequences for some time to come. Bravo!